public class AlivePerson : ZombieInHome
{
	private void OnDrawGizmosSelected()
	{
		if (materialBody == null)
		{
			ZombieInHome component = base.gameObject.GetComponent<ZombieInHome>();
			materialBody = component.materialBody;
			scaleSpeedMove = component.scaleSpeedMove;
			speedMove = component.speedMove;
			colorBody = component.colorBody;
			colorLegs = component.colorLegs;
			spritesOfBody = component.spritesOfBody;
			spritesOfLegs = component.spritesOfLegs;
			materialHolesSkin = component.materialHolesSkin;
			floor = component.floor;
			rigidbodies = component.rigidbodies;
			spritesRigidbodies = component.spritesRigidbodies;
			muscleJoints = component.muscleJoints;
			body = component.body;
			timerBullet = component.timerBullet;
			controllerBreakLegs = component.controllerBreakLegs;
			soundsRage = component.soundsRage;
			soundsPain = component.soundsPain;
			soundsDie = component.soundsDie;
			soundsSliceJoints = component.soundsSliceJoints;
			triggetHealth = component.triggetHealth;
			animationTriggers = component.animationTriggers;
			triggersBreakLegs = component.triggersBreakLegs;
			character = component.character;
			damageStrike = component.damageStrike;
			currentSpeed = component.currentSpeed;
			component = null;
		}
	}

	private void Update()
	{
	}
}
